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Servers Are Back Up!
Posted by tozzie On Tue, July 15, 2008 05:25 PM
Our TF2 Server are back up and running! So come and join them!

69.147.230.220:27015 - 24/7 2Fort Party!
69.147.230.211:27015 - 24/7 2Fort Party! Low Gravity!

Oh and clan members, expect a practice on Wednesday at 8pm CST.

 
 
 
 
Heavy Class Next to Get Achievements, Unlockable Weaponry
Posted by tozzie On Wed, July 2, 2008 12:25 AM
QUOTE
The third of Team Fortress 2's nine classes to receive class-specific achievements and unlockable weapons will be the Heavy, developer Valve has revealed.

One of the goals of the upcoming update will be to "make the Heavy more viable when he has no Medic to pair with," TF2 director Robin Walker wrote on the game's blog. However, he noted the key challenge is to enhance the Heavy without changing its role relative to the other classes, especially in the fabled the Heavy-Medic combo.

Other variables to consider include the tactical pros and cons of the lumbering giant, such as the Heavy's limited mobility while firing and the minigun's spin-up time.



http://www.shacknews.com/onearticle.x/53419

 
 
 
 
The upcoming Pyro update bound for Valve's multiplayer shooter Team Fortress 2 is "almost completely wrapped" and will include changes to the core class beyond the addition of unlockable weapons and achievements, the company revealed in a Steam client update today.

One of the new weapons, dubbed the Axtinguisher, does about half the damage as the standard axe but will guarantee a critical hit when striking enemies set ablaze by the Pyro's flamethrower. The update included concept art of this new weapon.



The post added that the class will see "significant changes" that will be enacted for every player, regardless of whether they have unlocked any of the new weapons via the accompanying Pyro-specific achievements. No further details were offered as to what those changes might be.

The company noted that player feedback from the Medic update, which added three new weapons unlockable via 36 total achievements, was incorporated into its plans for this latest tuning of Team Fortress 2.

"We've spent time looking at how the recent Medic release went, and have rolled feedback from that release into the new item designs for the Pyro and into the design of the achievements required to unlock those items," the company stated.

The new Pyro content marks the second major update to Team Fortress 2, and Valve plans to expand the seven remaining classes with new armament in due time.

Original Article from ShackNews